Play-Sound Nodon

Widdly widdly widdly neowwww!
KASPLOOSH! Ding-dong!
Port
Input
Port name | Port function | Input operation |
---|---|---|
Play | If a value other than 0.00 is received at this port, the specified sound will play. If the sound is a looped sound, the sound will play continuously while a value other than 0.00 is received. If 0.00 is received, it'll stop. If the sound is not a looped sound, the sound will play out completely, even if the value returns to 0.00. | Determines whether a signal is or is not equal to 0.00 |
Volume | Modifies the volume of the sound according to the value received at this port. The starting volume is equivalent to a value of 1.00. If 2.00 is received, the volume will double. If nothing is connected to this port, an input value of 1.00 will be assumed. | Restricted to between 0.00 and 2.00 |
Pitch | Changes the pitch of the sound according to the value received at this port. A value of 0.00 represents the original speed. -2.00 lowers by two octaves and 2.00 raises by two octaves. | Restricted to between -2.00 and 2.00 |
Output
None
Connection
Port name | Port function |
---|---|
Lower connection port | This is a special type of port that physically links objects generated by Nodon on the game screen. Connect it to the upper connection port of another Nodon to link them. If connected to an object, the sound will play from the connected object on the game screen. The volume and timber of the sound will be affected by the relative position of the object to the camera. Person Nodon, Car Nodon, UFO Nodon, Object Nodon, Fancy-Object Nodon, Text-Object Nodon, Number-Object Nodon, Moving-Object Nodon, Rotating-Object Nodon, Head Nodon, and Hand Nodon can physically connect to this Nodon only with the upper connection port. |
Settings
Sound Played
Sets the sound. The sound will also play on the settings screen when you select it. When playing from the settings screen, it will also be affected by inputs to the volume or pitch ports. However, connection ports won’t have any effect in this situation.
Percussion
Name | Looped Sound |
---|---|
Kick | × |
Snare | × |
Rim shot | × |
Clap | × |
Cymbal | × |
Closed hi-hat | × |
Open hi-hat | × |
Low toms | × |
Middle toms | × |
High toms | × |
Cowbell | × |
High cowbell | × |
Sleigh bells | × |
Low cuíca | × |
High cuíca | × |
Windchime | × |
Bamboo chime | × |
Bell | × |
Reception bell | × |
Boxing bell | × |
Tambourine shake | × |
Tambourine hit | × |
Taiko | × |
Vibraslap | × |
Gong | × |
Flexatone | × |
Snare roll | |
Alarms
Name | Looped Sound |
---|---|
Short whistle | × |
Long whistle | |
Air horn | |
Car horn | |
Awooga | |
Machines
Name | Looped Sound |
---|---|
Launch (small) | × |
Launch (large) | × |
Clock (tick) | × |
Clock (tock) | × |
Valve | × |
Register | × |
Camera | × |
Scissors | × |
Typewriter | × |
Stapler | × |
Door (open) | × |
Door (close) | × |
Press | × |
Cogs | |
Motor | |
Servomotor | |
Pneumatic drill | |
Switch | |
Engine | |
Helicopter | |
Electricity | |
Alarm clock | |
Collision
Name | Looped Sound |
---|---|
Weak hit | × |
Medium hit | × |
Strong hit | × |
Guard | × |
Deflect | × |
Metal | × |
Concrete | × |
Glass | × |
Stone | × |
Ball | × |
Slice | × |
Funny
Name | Looped Sound |
---|---|
Clang | × |
Hitting head | × |
Crunch | × |
Splat | × |
Piano slam | × |
Light bound | × |
Heavy bound | × |
Success | × |
Fail | × |
Ba-dum-tish | × |
Zoom | × |
Ascend | × |
Descend | × |
Explosion | × |
Huge explosion | × |
Low boing (short) | × |
Low boing (mid) | × |
High vibrato boing | × |
Low boing (long) | × |
Cork popping | × |
Shaking head | |
Grumbling | |
Bubbling | |
Spooky | |
System sounds
Name | Looped Sound |
---|---|
Done | × |
Incorrect | × |
Success | × |
Fail | × |
Button | × |
Controls down | × |
Movement | × |
Select | × |
Strong select | × |
Cancel | × |
Odd controls down | × |
Odd movement | × |
Odd select | × |
Odd strong select | × |
Odd cancel | × |
Startup | × |
Reward | × |
Open up | × |
Error | × |
Information | × |
Notification | × |
Coin collect | × |
Chirp | |
Ambient
Name | Looped Sound |
---|---|
Quick whoosh | × |
Whoosh | × |
Cloth | × |
Water (quiet) | × |
Water (loud) | × |
Flames | |
Heavy whoosh | |
Bubbles | |
Mud | |
Lava | |
Creaking | |
Rope | |
Animals
Name | Looped Sound |
---|---|
Frog | × |
Dog | × |
Wolf | × |
Lion | × |
Elephant | × |
Bird | × |
Rooster | × |
Crow | × |
Duck | × |
Cricket | × |
Horse | × |
Donkey | × |
Voices
Name | Looped Sound |
---|---|
Ha! (male) | × |
Terrified (male) | × |
Damage (male) | × |
Making merry (male) | × |
Karate chop (male) | × |
Ha! (female) | × |
Terrified (female) | × |
Damage (female) | × |
Making merry (female) | × |
Karate chop (female) | × |
Laughter (group) | × |
Laughter (baby) | × |
Laughter (evil) | × |
Chatting | × |
Robot | × |
Yeah! | × |
Cheering | × |
Announcement | × |
Booing | × |
Oh! | × |
Yawn | × |
Surprised (male) | |
Surprised (female) | |
Snore | |
Chorus | |
SFX
Name | Looped Sound |
---|---|
Laser | × |
Magic transformation | × |
Defensive magic | × |
Healing magic | × |
Evil magic | × |
Power up | × |
Power down | × |
Bubble | × |
Bound | × |
Vanished | × |
Orchestra hit! | × |
Shock | × |
Suspicious | × |
Broken record | × |
DJ scratch | × |
Squealing guitar | × |
Heartbeat | |
Applause | |
White noise | |
Jingles
Name | Looped Sound |
---|---|
Happy | × |
Super happy | × |
Sad | × |
Tragic | × |
Surprise! | × |
Victory | × |
Defeat | × |
You did it! | × |
Fanfare | × |
Ta-daa! | × |
Keyboard Instruments
Piano
Organ
Trumpet
Recorder
Harp
Violin
Violin (spiccato)
Acoustic guitar
Electric guitar
Muted guitar
Bell
Chiptune
Cat
Man
Woman
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